Transformation Matrix for 3D computer Graphics Based on FPGA(English) | ||
Al-Rafidain Engineering Journal (AREJ) | ||
Article 2, Volume 20, Issue 5, October 2012, Pages 1-15 PDF (0 K) | ||
DOI: 10.33899/rengj.2012.61024 | ||
Author | ||
Dr.Fakhrulddin H. Ali* | ||
Abstract | ||
Abstract The real time of the computer graphics system performance is one of the fast many computing applications. The 3D (three-dimensional) geometric transformations are one of the most important principles of interactive computer graphics, which are essential for modeling, viewing and animation. This paper tends to construct a general form of a single matrix representation for multiple geometric transformations for three-dimensional objects. This way, a speed up factor of 1 to 5 can be gained. Architectureis designed, and implemented as a hardware unit, and then testedfor the single matrix transformation, using Field Programmable Gate Array (FPGA). Keywords: 3D graphics, lookup table, FPGA, concatenation. | ||
Keywords | ||
KEYWORDS; lookup table; FPGA; concatenation | ||
Statistics Article View: 322 PDF Download: 360 |